Producer Shinji Mikami was originally against calling this game \"Biohazard/Resident Evil 3\". He felt that Resident Evil: Code: Veronica (2000), which advanced the story more than this game did, was the \"true part 3\", and that Resident Evil 3: Nemesis (1999) should be called \"Biohazard 1.9\" or \"Biohazard 1.5\". However, Capcom decided that since Resident Evil 3: Nemesis (1999) had been specifically developed for the PlayStation (just like its predecessors Resident Evil (1996) and Resident Evil 2 (1998)), it should have a number in the title to maintain continuity. Since Resident Evil: Code: Veronica (2000) had originally been developed for the Sega Dreamcast, it was given a subtitle instead of a number to differentiate it from the main series (even though it was still part of it).
When it was first released, this was a bold reinvention of Resident Evil. The game's director (and original series creator) Shinji Mikami dropped the fixed camera angles and languid pace, switching to an over-the-shoulder perspective and heightening the drama and intensity of the combat. The result is arguably the best game in the series, following Resident Evil 2 star Leon S. Kennedy on a mission to rescue the President's daughter from a remote Spanish village. 59ce067264