Mortals
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Mortals are living creatures that are able to die, like demigods, humans, or animals. While several monsters and nymphs take the form of mortals, they are not actually mortal as they go to Tartarus and eventually reform upon their deaths.
Humans were supposedly very happy in the beginning, during the time called the "Golden Age" of Kronos' rule. It is said they wanted nothing and lived in perfect bliss but were very unsophisticated and gullible. This, however, was a lie and propaganda put forward by Kronos. The rule of the Titans was tyrannical and chaotic, and they saw humans as insignificant vermin and treated them as such. Kronos himself used mortals as a source of cheap entertainment, or as "appetizers," as Chiron put it. Humans during the Golden Age were innocent and non-violent, but despite their pure nature would have quickly succumbed to the chaos of the Titan rule.
A tale of the Amazons from 30,000 BC to now; a cavewoman, and her unborn daughter, are murdered by her mate. On Mount Olympus, Ares opposes Artemis' plans to create a new race of female mortals to set an example to other mortals, and Zeus does not care. Artemis and four other Goddesses: Athena, Hestia, Demeter, and Aphrodite go to the Cavern of Souls where they use all, except for one, the souls of perished women to create reborn, ageless Amazons. With their queens, Queen Hippolyta and Queen Antiope, the Amazons are successful but there is jealously from Greek kings. Ares manipulates Heracles to create anger towards the Amazons and under the disguise as allies to the female warriors, Hercules drugs and chains the Amazons and burns down their home. Praying, Athena frees Hippolyta with the promise of no revenge, but the Amazons ignore the promise and murder the men who had chained them. In the end, Antiope leaves with half of the Amazons while Hippolyta and the remaining half are taken by Athena to be eternal jailers of evil on their new island home; Themyscira. Centuries later, Hippolyta prays for a daughter and after making a baby out of clay, the last soul is reborn as a new Amazon blessed with gifts from the gods named Diana. Now an adult, the Gods cry to the Amazons to choose a champion to face Ares against his plans for the outside world. Diana is forbidden to enter the contest, but thanks to Athena, she enters masked like all the rest. At the end, Diana is revealed and while her mother is against it, Diana is chosen. Receiving her bulletproof bracelets, and her Warrior's garb, she is now prepared to protect the world.[1]
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Factions represented in the rulebook include: Greco-Roman, Egyptian, Japanese, Aztecs, Pre-Islamic Arabs (Arabian Nights), Norse, Celts and Chinese. For every army list, a list suitable models from various manufacturers and scales will be included. New armies may be added as free PDF add-ons, keeping the game fresh for years.Two armies clash: Thor, surrounded by crackling lighting, leads the assault of a horde of Viking berserkers. Preparing to receive this charge stands a wall of grim-faced, determined Spartan hoplites, commanded by Ares. Of Gods and Mortals is a scalable skirmish rules set where the average scenario plays in about one hour using up to 20 models per player on a 4'x4' table. Each player controls one god, 1-3 Legends (priests, demigods, heroes, monsters or other mythical creatures), and 10 to 20 men (infantry, cavalry, and the occasional artillery piece). This creates a three-tiered structure in the warband. The three troop types are interdependent in more than one way.Gods lead men by their powers, while at the same time men give power to the gods by their faith in them. A God cannot exist without its Faithful. The Faithful cannot win without the help of their God. There is no automatic winning strategy: the player must balance his limited resources and outguess his opponent. A bit of luck helps, too!Gods may seem all-powerful but they lose power as their troops are killed. At the same time, if the God is defeated, the mortals' morale is weakened. Gods do not die but they disappear if defeated. Legends are a sort of middle ground and provide special abilities to the warband. Mortals are more effective when used against other mortals - kill your opponent's mortal forces and you will deprive his god of much needed energy.The faith level of the warband is tracked with dice at the side of the table. When the faith level is at the maximum, the army is bolstered, priests may invoke miracles and curses, mortal troops activate at +1, and so on. When the faith level is severely reduced, the power level of the god is reduced too, and priests may not perform miracles or use spells. When the faith level drops to zero, the god disappears and all the troops still in play must make a rout test.Combat between gods is conducted like normal, but in certain cases (if both roll a six), an explosion of power hits all mortal models in range. Combat between gods use a colored dice mechanic so they can battle each other for an extened time. Combat between mortals and legends use normal Song mechanics - opposed die rolls plus modifiers, with different game results based on how much the contest is won by. The game also introduces a mechanic in which a hero or other personality may swear an oath or boast that he will accomplish something within a set number of turns. If he manages to fulfill his oath, his army gets a morale bonus.
After the War, mortals managed to free themselves and faeries were forced to sign a Treaty that prevented them from enslaving them again and had to create a magical wall that divided the realms of the faeries from the realms of mortals.
Since then, mortals have hated the faeries and the hatred is passed down from generation to generation, as well as the knowledge that is had of this brutal species, such as that the only material that prevents them from healing is the Ash wood, that they hate iron and they can not lie. Many mortals wear iron as protection against Fae.
Of all these legends, only the first one turns out to be true since Lucien Vanserra tells Feyre Archeron that iron does not bother them at all and that they can lie all they want. They had circulated that rumor so that mortals would think that everything fairies say is the truth.
The goal of The For Mere Mortals® Series is to present you with information on important technology topics in an easily accessible, common sense manner. The primary audience for Mere Mortals books is that of readers who have little or no background or formal training in the subject matter. Books in the series avoid dwelling on the theoretical but instead take you right into the heart of the topic with a matter-of-fact, hands-on approach. The books are not designed to address all the intricacies of a technology, but they do not avoid or gloss over complex, essential issues either. Instead they focus on providing core, foundational knowledge in a way that is easy to understand and that will properly ground you in the topic. This practical approach provides you with a smooth learning curve and helps you to immediately begin to solve your real world problems. It also prepares you for more advanced treatments of the subject matter should you decide to pursue them. And it even enables the books to serve as solid reference material for those of you with more experience. The software-independent approach taken also teaches the concepts in such a way that they can be applied to whatever particular application or system you may need to use. Visit the author's web site - www.formeremortals.comAll TitlesShowing 1-5 of 5
Greek mortals, otherwise referred to as humans, are a race of beings most of whom do not possess magical or god-like abilities. Because of this, they are often looked down upon by most of the other mythical races in the world especially by the Gods, who either choose to ignore them completely or else use them as cattle.
Mortals possess no magical powers and are therefore subject to diseases, viruses, and death. Because of their lack of power, the Gods viewed them as nothing more than underlings. However, after Prometheus delivered the fires of Olympus to the mortals, Zeus and the rest of the gods began to realize their potential and value; albeit to a very mild extent.
Throughout Kratos' destructive journey for revenge, many mortals perished, and by the end of God of War III, nearly every mortal on Greece had been extinguished, mainly due to plagues caused by Kratos upon his genocide of the Gods. Luckily, Kratos had released the power of Hope to the world at the cost of his own life, in order for mankind to rise from their ashes and gain that which they require to live their lives without the Gods. The current status of humans are unknown it's likely they are alive as in the vase in Tyr's Temple it shows them rebuilding Greece.
Project Zero Mortals (人間ゼロ計画, Ningen Zero Keikaku; "Zero Humans Plan"), also called the Zero Mortals Plan, was a plan developed by Zamasu to eliminate all mortals in Future Trunks's timeline and all of existence with it. This resulted in a conflict waged together by Earth's Resistance and later the Dragon Team against Goku Black and later Future Zamasu in the alternate and main timelines, with the Resistance and the Z Fighters preventing the plan from reaching its height but at a great cost. The conflict was ended with an entire alternate timeline being erased, preventing the plan from reaching its full completion. 59ce067264
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