I am a fan and supporter of CGMA. I have taken more than half of their 3D environment art classes and just finished Fundamentals of Houdini for 3D Artists last month. My first CGMA class was Intro to Environment Art with Peyton Varney and it helped me to land my first internship. Then I took UE4 Modular Environment, Texturing and Shading for Games, Weapons and Props for Games, Fundamentals of Substance for Environment Art, Organic World Building in UE4, ZBrush for Concept & Iteration, and finally Level Design for Games. You know, there is nothing better than college life that allows you to study along so many excellent game developers who give me new ideas and stimulated me to make my dream come true. I feel so honored and lucky to be able to do that.
As a side note, I think that learning some FX for games is also very useful for 3D environment artists. The torches created with particle emitters and the magic portal made with a shader played a very prominent role in the visual guidance of the scene. The special effects of the portal also enriched the scene and the storytelling.
The magic gate came from my first CGMA class, Intro to Environment Art with Peyton Varney. I put it in the scene, changed the style and tone of the original piece, and then reworked it, redesigning the pattern on the top of the gate and the surroundings and reinforcing the height. The new additions were aimed at integrating the gate into the new environment and adding more storytelling. 1e1e36bf2d