It's unlikely that Blizzard plans to create Angels and Demons into classes, considering that the D2R Items game's focus is on those stuck between them. But as the mortal truly stuck between Heaven and Hell, Tyrael sits in an unusual position in the entire Diablo history. He's likely to be a balancing act in the story, maybe even a voice of reason instead of embracing the side he did in the past. Even when he is forced to take the side of one, Tyrael knows what is important to mortals and that's how he will most likely participate in the events of Diablo 4.
Blizzard's strategy for speccing your character's characteristics in Diablo 4 is a blend of the Studio's approach to Diablo 2 and Diablo 3. As the executive producer and head of the Diablo franchise Rod Fergusson put it, "Diablo 2 was like locking yourself in; you could change your spec one time per difficulty. In D3, you kind change your build as you were changing your clothes. Everything was gear-based as opposed to skill-based."Fergusson added, "I think the fact that we have skills on the equipment [in Diablo 4] is really nice for experimentation -- as a sorceress I [might] get Blizzard [on a pair of boots] three levels before I should and I can try Blizzard to see if I actually want it."
The game's director Joe Shely told Polygon in an interview at a roundtable during a roundtable discussion that "having your character feel like a collection of choices you've made could lead to interesting decisions, at least interesting opportunities."Shely said that the Diablo group is conscious that the players particularly at the beginning of cheap d2r items their journey, will not have an understanding of each class' set of skills. Players are likely to want to play around.